Gamified Design Classroom

 Gamified Design Classroom



Gamified Teaching and Mentoring

Gamified teaching and learning is a requirement of GenZ design learners. A design educator has to understand the mindset of GenZ; and, then needs to plan assignments and projects for the design classrooms. As a design educator, please try to understand the difference between teaching and mentoring. Traditional instructors generally try to deploy the learning contents among all students and try to evaluate their learnings without considering many important factors such as students' background, students' mindset, learning environment, motivational factors, etc. A true mentor starts understanding the student's lifestyle, aids the individual requirements of students, and takes care of different abilities and learning attitudes. Mentors always motivate students in various ways. Gamification in learning is the contemporary practice of design mentors in design classrooms, however, educational games are very common in play-schools. Educational Gamification refers to a playful learning experience that students get during their learning during the practice of their curriculum in an educational set-up.     

Fig. 1. Educational Game for Cognitive Development of Kids.

How To Gamify Classrooms?

  • Make Students as Co-Designers
  • Allow Second Chances. And Third
  • Provide Instant Feedback
  • Make Progress Visible 
  • Create Challenges or Quests
  • Give Students Voice and Chance
  • Offer Individual Badges and Rewards 
  • Have students Design an Achievement System
  • Implement Educational Technology
  • Embrace Failure and Emphasise Practice 

Reference:

https://www.teachthought.com/pedagogy/gamify-your-classroom/

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